Strategy Game

ABSTRACT

A game set and method for playing a strategy game on a playing surface by one or more persons including a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of a exterior edge and a connecting edge; a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and a playing surface. Each player randomly selects a plurality of playing cards; exchanges each of the playing cards for a corresponding one of a plurality of playing pieces, and places each playing piece obtained by the exchange on a playing surface by (i) orienting an exterior edge according to the exterior of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece. The strategy game may be played in various configurations, including without playing cards, without a playing pieces, without a game board, or with a timer.

BACKGROUND

I. Field

The present invention pertains to the field of games and in particular to strategy games.

II. Related Art

There are a number of games which integrate the construction of a puzzle and a board game together. Typical jigsaw puzzles, for example, have pieces which can be assembled over particular indicia of a game board. Points can be assigned based on covering or connecting certain areas of the game board, and by playing a uniquely shaped piece of the puzzle in a particular manner. Such puzzles, however, have a predetermined position within the puzzle, where a player can place a playing piece, and thus, having only one solution.

There are other games which allow construction of separate puzzles for each player. In such games, the players compete with each other. However, these games do not allow the players to play in direct competition with each other, whereby a players' moves affect the other player's ability to utilize his/her turn.

BRIEF DESCRIPTION

Games can be fun, challenging, and a way to teach children of all ages about logic and strategic thinking. The embodiments described herein meet the above-identified needs by providing: a) a strategy game having multiple solutions; b) a strategy game which can be played alone, competitively, or cooperatively; c) a strategy game that can be played together with or without playing cards: d) a strategy game which can be played in a variety of mediums, including as a traditional game with physical components or on an electronic platform.

Further features and advantages, as well as the structure and operation, of various example embodiments of the present invention are described in detail below with reference to the accompanying drawings.

BRIEF DESCRIPTION OF THE DRAWINGS

The features and advantages of the example embodiments of the invention presented herein will become more apparent from the detailed description set forth below when taken in conjunction with the following drawings.

FIG. 1 illustrates a plan view of a game board according to one embodiment of the invention.

FIG. 2 illustrates corner playing pieces according to one embodiment of the invention.

FIG. 3 illustrates border playing pieces according to one embodiment of the invention.

FIG. 4 illustrates interior playing pieces according to one embodiment of the invention.

FIG. 5 illustrates a bottom plan view of a playing card including an indicia on its lower surface according to one embodiment of the invention.

FIG. 6 illustrates a top plan view of a playing card including a logo on its upper surface, and a box for the playing cards according to one embodiment of the invention.

FIG. 7 is a block diagram of a general and/or special purpose computer, in accordance with some embodiments.

DETAILED DESCRIPTION

FIG. 1 illustrates a plan view of a game board 100 according to one embodiment of the invention. As shown in FIG. 1, the playing surface 1 of game board 100 is a grid containing sixty-four square shaped spaces. In one embodiment, playing surface 1 contains different types of spaces. For example, playing surface 1 may include corner spaces 2, border spaces 3 and interior spaces 4. In this exemplary embodiment, there are four corner spaces 2, twenty-four border spaces 3, and thirty-six interior spaces 4.

Playing surface 1 provides a surface on which the playing pieces are placed during game play. Any flat material can be used to form playing surface 1 by carving out, drawing, or otherwise delineating the shaped spaces which form the surface.

Other shape spaces which facilitate placement of the playing pieces on the playing surface 1 can be used instead of the square shaped spaces (e.g., triangular, rectangular, pentagonal, hexagonal, octagonal, etc.).

Each type of space on the playing surface 1, corner space 2, border space 3, and interior space 4, contain different indicia, indicating correct placement of a playing piece during game play.

FIGS. 2, 3 and 4 illustrate corner playing pieces 5, border playing pieces 10 and interior playing pieces 11 according to one exemplary embodiment. As shown in FIGS. 2, 3, and 4, each corner playing piece 5, border playing piece 10, and interior playing piece 11 contain four edges 6. Each edge 6 is an exterior edge or a connecting edge. The connecting edge can be a male connector 7 or a female connector 8. The male connector 7 is a protrusion of an edge 6. The female connector 8 is an indentation of an edge 6. Alternatively, each edge 6 may have a combination of both male and female connectors. A male connector 7 and a female connector 8 can be of any shape or design that matches the edge 6 of one playing piece 5, 10 and 11 with the corresponding edge of another playing piece 5, 10 and 11. In another embodiment, the connecting edge can be an edge matching system. The edge matching system is an indicia drawn, etched, or otherwise printed on the surface of the edge 6 of the playing piece 5, 10 and 11. In one embodiment, the indicia is a color. In another embodiment, the indicia is a design.

Two adjacent edges 6 of the corner playing pieces 5 contain a connecting edge, and two adjacent edges 6 are exterior edges. In the exemplary embodiment, there are four different combinations of connecting edges and exterior edges 6 for the corner playing piece 5.

Three adjacent edges 6 of the border playing pieces 10 contain a connecting edge, and one edge 6 is an exterior edge. In the exemplary embodiment, there are eight different combinations of connecting edges and exterior edges 6 for the border playing piece 10. There are three duplicates of each of the eight different border playing pieces 10

Four edges 6 of the interior playing pieces 11 contain a connecting edge. In an exemplary embodiment, there are six different combinations of connecting edges 6. There are six duplicates of each of the six different interior playing pieces 11.

Referring again to FIGS. 2, 3, and 4, eighteen different playing pieces, each playing piece containing a different combination of four edges: four corner playing pieces 5, eight border playing pieces 10, and six interior playing pieces 11, are shown. In the exemplary embodiment of the invention, there are a total of sixty-four playing pieces, including four corner playing pieces 5, twenty-four border playing pieces 10, and thirty-six interior playing pieces 11. A handle 9 for lifting the playing pieces 5, 10, and 11 protrudes upward from the center of playing pieces 5, 10, and 11. In one exemplary embodiment the handle 9 is a cylindrical column. The handle 9 may be any design that provides aid to a player to lift the playing pieces 5, 10, and 11.

As shown in FIG. 5, the lower surface of a playing card 12 contains an indicia 13 corresponding to the design of the corner playing piece 5, the border playing piece 10, or the interior playing piece 11. There is one playing card 12 corresponding to each of the playing pieces 5, 10 and 11. Playing cards 12 determine the order in which the playing pieces 5, 10 and 11 are placed on the playing surface 1, or indicate which playing pieces 5, 10 and 11 are available to place on the playing surface 1. In the exemplary embodiment, there are sixty-four playing cards 12: four playing cards 12 corresponding to the corner playing pieces 5; three duplicates of each of eight playing cards corresponding to the border playing pieces 10; and six duplicates of each of six playing cards corresponding to the interior playing pieces 11.

As shown in FIG. 6, the upper surface of the playing card 12 contains an indicia 14 drawn on the upper surface of the playing card 12. A box 15 provides storage for the playing cards 12. The box is constructed of any suitable material, including but not limited to paper, plastic, or cardboard. The surface of the box 15 contains an indicia 16 drawn on the surface of the box.

FIG. 7 is a high-level block diagram of a general and/or special purpose computer 700, in accordance with some embodiments. The computer 700 may be, for example, a user device, a user computer, a client computer and/or a server computer, among other things.

Exemplary Embodiments of Game Play

A game for connecting individually or cooperatively all the playing pieces 5, 10 and 11 is provided. A player wins the game if he/she is the first player to connect all the playing pieces 5, 10 and 11 corresponding to all his/her playing cards 12 or accumulates the least amount of points.

Generally, the type and method of game play is determined by the number of players and the desired level of competition. A player may only exchange one playing card 12 at a time for its corresponding playing piece 5, 10 and 11. If a player cannot make use of a playing card 12 that the player has in his/her possession, then the player must keep the playing card 12 in his/her possession. A playing piece 5, 10 and 11 may be placed on the playing surface 1 only on the proper space for that type of playing piece 5, 10 and 11. For example, a corner playing piece 5 may be placed only on a corner space 2; a border playing piece 10 may only be placed on a border space 3; and an interior playing piece 11 may only be placed on an interior space 4.

Only interior playing pieces 11 and border playing pieces 10 can be placed on the first move of the game. After the first playing piece 11 or 10 is placed on the playing surface 1, all subsequent playing pieces 5, 10 or 11 must connect to a playing piece 5, 10 and 11 that has already been placed on the playing surface 1. The exterior edges 6 of a border playing piece 10 or corner playing piece 5 indicate proper orientation on the outer perimeter of the playing surface 1. A playing card 12 can not be reused in the same game after a player exchanges the playing card 12 for its corresponding playing piece 5, 10 and 11.

Generally, there are four types of games that may be played, depending on the number of players and desired level of competition: Individual Game, Cooperative Game With No Sets, Cooperative Game With Sets, and Competitive Game. Table 1 determines the type of game to be played depending on the number of players and desired level of competition.

TABLE 1 One Person Wins Group Wins Game With Sets Competitive Game* Cooperative Game With Sets Game with No Sets Individual Game Cooperative Game, With No Sets *A person can win for himself/herself or for a team. In addition to the rules in the exemplary embodiments of game play, any method of game play may be played without a game board, without playing cards, and/or with a timer.

Individual Game

In one exemplary embodiment, an individual game for connecting all the playing pieces 5, 10 and 11, is provided. The player wins if the player can connect all of the playing pieces 5, 10 and 11. The player loses if the player is unable to connect all of the playing pieces 5, 10 and 11.

Rules: Before beginning the game, all playing pieces 5, 10 and 11 are separated and organized by type (e.g., corner, border, or interior). The playing cards 12 are shuffled, and placed in a stack, facing down. The player picks a playing card 12 from the top of the stack, and exchanges the playing card 12 for the corresponding playing piece 5, 10 and 11. If the player cannot make use of a playing card 12, the player must keep the playing card 12 in his/her possession and continue selecting additional playing cards 12 until the player selects a playing card 12 that can be exchanged for a playing piece that can be placed on the playing surface 1. The player must use a playing card 12 in the player's possession before picking another playing card 12 if possible.

Cooperative Game with No Sets

In another exemplary embodiment, a cooperative game with no sets for connecting all of the playing pieces 5, 10 and 11 is provided. All players win if they connect all of the playing pieces 5, 10 and 11 on the playing surface 1. All players lose if the players are unable to connect all the playing pieces 5, 10 and 11 on the playing surface 1. Any number of players from two to eight can play.

Rules: Before beginning the game, all playing pieces 5, 10 and 11 are separated and organized by type (e.g., corner, border, or interior). The playing cards 12 are shuffled, and placed in a stack, facing down. The players alternate turns in the game with two players. The player with possession of a turn rotates clockwise in the game with more than two players. Each player selects one playing card 12 from the top of the stack on his/her turn. The players may not share information about their playing cards 12. If a player cannot make use of a playing card 12, then the player looses his/her turn and must retain the playing card 12, but during the player's subsequent turn, the player must play any playing card 12 in the player's possession before picking another playing card 12 if possible.

Cooperative Game with Sets

In another exemplary embodiment, a cooperative game with sets for connecting all of the playing pieces 5, 10 and 11 as a group is provided. A set begins when each player receives eight playing cards 12. All players win the game as a group if they connect all the playing pieces 5, 10 and 11. All players lose if they cannot connect all of the playing pieces 5, 10 and 11.

Rules for a cooperative game with sets with two players: Before beginning the game, all playing pieces 5, 10 and 11 are separated and organized by type (e.g., corner, border, or interior). The playing cards 12 are shuffled, and placed in a stack, facing down. The player with possession of a turn first must alternate between players at the beginning of each set. The game is played with four sets. Each player is dealt eight playing cards 12 per set.

At the beginning of the set, eight playing cards 12 are dealt to each player. The players may not share information about their playing cards 12. Turns are mandatory, but if a player cannot place any of his/her playing pieces 5, 10 and 11 on the playing surface 1, then the player must forfeit his/her turn. Once a turn has been forfeited, it can not be recovered. Each player is limited to eight turns in each set, except the last set, which continues until the game is concluded. Any unused playing card 12 is retained by the player for use in the following set, in addition to the playing cards 12 distributed during the following set.

Rules for a cooperative game with sets with four players: Before beginning the game, all playing pieces 5, 10 and 11 are separated and organized by type (e.g., corner, border, or interior). The playing cards 12 are shuffled, and placed in a stack, facing down. The game is played with two sets. Each player is dealt eight playing cards 12 per set. Players choose which player will have a turn first. The player with a turn first on the first set should have a turn first on the second set also. Possession of the turn should rotate left (clockwise). At the beginning of the set, the playing cards 12 are dealt. Players can not share information about their playing cards 12. Turns are mandatory, but if the player cannot place any of his/her playing pieces 5, 10 and 11 on the playing surface 1, then the player must forfeit his/her turn. Once a turn has been forfeited, it may not be recovered. Each player is limited to eight turns in each set except the last set, which continues until the game is concluded. Any unused playing cards 12 are retained by the player for use in the following set, in addition to the playing cards 12 distributed during the following set.

Competitive Game

In another exemplary embodiment, a competitive game is provided. The game is won by the first player to connect all the playing pieces 5, 10 and 11 corresponding to all of his/her playing cards 12, or the first team in which a player connects all of the playing pieces 5, 10 and 11 corresponding to all his/her playing cards 12. The game is divided into sets. A set begins when each player is dealt eight playing cards 12. A point value is assigned to each type of playing piece 5, 10 and 11 (or playing card 12), with corner playing pieces 5 having the highest point value, border playing pieces 10 having the second highest point value, and interior playing pieces 11 having the lowest point value. At the beginning of the set, the playing cards 12 are dealt to each player. The first player to connect all of the playing pieces 5, 10 and 11 corresponding to his/her playing cards 12 wins the game for himself/herself or for his/her team. If neither player or team places all of their playing pieces 5, 10 and 11 by the end of the last set, then the player or team with the lowest accumulated total number of points wins the game.

Rules for the competitive game with two players: Before beginning the game, all playing pieces 5, 10 and 11 are separated and organized by type (e.g., corner, border, or interior). The playing cards 12 are shuffled, and placed in a stack, facing down. Players choose which player will have a turn first. The player with possession of a turn first must alternate between players at the beginning of each set. The game is played with four sets. Each player is dealt eight playing cards 12 per set. The players can not share information about their playing cards 12. Turns are mandatory, but if a player cannot place any of his/her playing cards 12 then the player must forfeit his/her turn. Once a turn has been forfeited, it can not be recovered. Each player is limited to eight turns in each set except the last set, which continues until the game is concluded. Any unused playing card 12 is retained by the player for use in the following set, in addition to the playing cards 12 distributed during the following set. Any playing cards 12 remaining in a player's possession are kept by that player until the end of the game.

Rules for the competitive game with four players playing individually or in teams: Before beginning the game, all playing pieces 5, 10 and 11 are separated and organized by type (e.g., corner, border, or interior). The playing cards 12 are shuffled, and placed in a stack, facing down. Players choose which player will have a turn first. The player with a turn first on the first set should have a turn first on the second set also. Possession of the turn should rotate clockwise among the players. The game is played with two sets. Each player is dealt eight playing cards 12 per set. The players can not share information about their playing cards 12. Turns are mandatory, but if a player cannot place any of his/her playing cards 12 on the playing surface 1, then the player must forfeit his/her turn. Once a turn has been forfeited, it can not be recovered. Each player is limited to eight turns per set except the last set, which continues until the game is concluded. Any unused playing card 12 is retained by the player for use in the following set, in addition to the playing cards 12 dealt during the following set. Any playing card 12 remaining in a player's possession are kept by that player until the end of the game.

Strategy Game with Only Playing Cards

In another embodiment, a strategy game with only playing cards is provided. The game can be played individually or competitively with two or more players.

Rules for individual strategy game with only playing cards: The objective of the individual game is to place all of the interior playing cards 12 on the playing surface 1. The player begins the game with eight playing cards 12. At the beginning of the game, four border playing cards 12 should be placed on each of the four spaces designated for border playing cards 12. If the player does not have four border playing cards 12, the player must select additional playing cards 12 until the player possesses four border playing cards 12. The player can place four border playing cards 12 if the player has at least one interior playing card 12 that contains indicia of a connecting edge corresponding to the indicia of the connecting edge to the four border playing cards 12. If the player does not have an interior playing card 12 that contains indicia of a connecting edge corresponding to the indicia of the connecting edge of four border playing cards 12 in his possession, the player must obtain additional playing cards 12 until the player possesses an acceptable interior playing card 12. All interior playing cards 12 in a player's possession that can be played, must be played consecutively. Once a player does not have any remaining interior playing cards 12 that can be placed, the player must play a border playing card 12. The player must have at least one interior playing card 12 in his possession to play a border playing card 12. A player can play a border playing card 12 if it would allow the player to play an interior playing card 12 in his possession. A border playing card 12 can be placed on top of an already placed border playing card 12 if the interior facing edge of the border playing card 12 has the opposite connector as the already placed border playing card 12. Corner playing cards 12 in the player's possession must be played before any other playing card 12. After a corner playing card 12 is placed on the playing surface 1, only border playing cards 12 that contain indicia of a connecting edge corresponding to the indicia of a connecting edge of the corner playing cards 12 may be placed adjacent to it on the playing surface 1. A corner playing card 12 must be removed from the game when six interior playing cards 12 of the same type have been placed on the playing surface 1. Two border playing cards 12 with opposite interior facing edge connectors can be swapped with each other immediately after an interior playing card 12 having two pairs of different connectors has been played. A corner playing card 12 can be removed before swapping two cards.

Rules for competitive strategy game with only playing cards: Every player receives eight playing cards 12 in each set. A set begins when each player receives eight playing cards. Each player has only eight turns in each set except in the last set, which is played until the game is over. At the beginning of the game, four border playing cards 12 are placed on each of the four spaces designated for border playing cards 12. If a player does not possess a border playing card, the player can play a corner playing card 12. After a corner playing card 12 is placed on the playing surface 1, only border playing cards 12 that contain indicia of a connecting edge corresponding to the indicia of a connecting edge of the corner playing cards 12 may be placed adjacent to it on the playing surface 1. If a player does not have a corner playing card 12 in his possession, the player looses his turn. After four border playing cards 12 have been played the next playing card should be an interior playing card that contains an acceptable indicia corresponding to the indicia on the four border playing cards. If a player does not possess an acceptable interior playing card 12, the player may play any border playing card 12 on any of the spaces designated for border playing cards 12. If a player does not possess a border playing card 12, the player may play a corner playing card 12. If a player does not possess a corner playing card 12, the player looses his turn. A corner playing card 12 must be removed from the game when six interior playing cards 12 of the same type have been placed on the playing surface 1. Game play should continue until one player plays all of his playing cards 12. In the exemplary embodiment, the objective of the game is to be the first player to play all his playing cards 12. If no players are able to play all of their playing cards 12, the player or team with the least accumulated playing cards wins the game. In another exemplary embodiment, the player with the turn preceding the player who played all of his playing cards 12 wins the game. If no players are able to play all of their playing cards 12, the player or team with the most accumulated playing cards wins the game.

Exemplary Computer Readable Medium Implementation

The example embodiments described above, or any part(s) or function(s) thereof, may be implemented by using hardware, software or a combination thereof and may be implemented in one or more computers or other processing systems. The operations may be completely implemented with machine operations. Useful machines for performing the operation of the example embodiments presented herein include general purpose digital computers or similar devices.

The computer 700 preferably includes without limitation a processor device 710, a main memory 725, and an interconnect bus 705. The processor device 710 may include without limitation a single microprocessor, or may include a plurality of microprocessors for configuring the computer 700 as a multi-processor system. The main memory 725 stores, among other things, instructions and/or data for execution by the processor device 710. If the system is partially implemented in software, the main memory 725 stores the executable code when in operation. The main memory 725 may include banks of dynamic random access memory (DRAM), as well as cache memory.

The computer 700 may further include a mass storage device 730, peripheral device(s) 740, portable storage medium device(s) 750, input control device(s) 780, a graphics subsystem 760, and/or an output display 770. For explanatory purposes, all components in the computer 700 are shown in FIG. 7 as being coupled via the bus 705. However, the computer 700 is not so limited. Devices of the computer 700 may be coupled through one or more data transport means. For example, the processor device 710 and/or the main memory 725 may be coupled via a local microprocessor bus. The mass storage device 730, peripheral device(s) 740, portable storage medium device(s) 750, and/or graphics subsystem 760 may be coupled via one or more input/output (I/O) buses. The mass storage device 730 is preferably a nonvolatile storage device for storing data and/or instructions for use by the processor device 710. The mass storage device 730 may be implemented, for example, with a magnetic disk drive or an optical disk drive. In a software embodiment, the mass storage device 730 is preferably configured for loading contents of the mass storage device 730 into the main memory 725.

The portable storage medium device 750 operates in conjunction with a nonvolatile portable storage medium, such as, for example, a compact disc read only memory (CD-ROM), to input and output data and code to and from the computer 700. In some embodiments, the software for storing an internal identifier in metadata may be stored on a portable storage medium, and may be inputted into the computer 700 via the portable storage medium device 750. The peripheral device(s) 740 may include any type of computer support device, such as, for example, an input/output (I/O) interface configured to add additional functionality to the computer 700. For example, the peripheral device(s) 740 may include a network interface card for interfacing the computer 700 with a network 720.

The input control device(s) 780 provide a portion of the user interface for a user of the computer 700. The input control device(s) 780 may include a keypad and/or a cursor control device. The keypad may be configured for inputting alphanumeric and/or other key information. The cursor control device may include, for example, a mouse, a trackball, a stylus, and/or cursor direction keys. In order to display textual and graphical information, the computer 700 preferably includes the graphics subsystem 760 and the output display 770. The output display 770 may include a cathode ray tube (CRT) display and/or a liquid crystal display (LCD). The graphics subsystem 760 receives textual and graphical information, and processes the information for output to the output display 770.

Each component of the computer 700 may represent a broad category of a computer component of a general and/or special purpose computer. Components of the computer 700 are not limited to the specific implementations provided here.

Portions of the invention may be conveniently implemented by using a conventional general purpose computer, a specialized digital computer and/or a microprocessor programmed according to the teachings of the present disclosure, as will be apparent to those skilled in the computer art. Appropriate software coding may readily be prepared by skilled programmers based on the teachings of the present disclosure.

Some embodiments may also be implemented by the preparation of application-specific integrated circuits, field programmable gate arrays, or by interconnecting an appropriate network of conventional component circuits.

Some embodiments include a computer program product. The computer program product may be a storage medium or media having instructions stored thereon or therein which can be used to control, or cause, a computer to perform any of the processes of the invention. The storage medium may include without limitation a floppy disk, a mini disk, an optical disc, a Blu-ray Disc, a DVD, a CD-ROM, a micro-drive, a magneto-optical disk, a ROM, a RAM, an EPROM, an EEPROM, a DRAM, a VRAM, a flash memory, a flash card, a magnetic card, an optical card, nanosystems, a molecular memory integrated circuit, a RAID, remote data storage/archive/warehousing, and/or any other type of device suitable for storing instructions and/or data.

Stored on any one of the computer readable medium or media, some implementations include software for controlling both the hardware of the general and/or special computer or microprocessor, and for enabling the computer or microprocessor to interact with a human user or other mechanism utilizing the results of the invention. Such software may include without limitation device drivers, operating systems, and user applications. Ultimately, such computer readable media further includes software for performing aspects of the invention, as described above.

Included in the programming and/or software of the general and/or special purpose computer or microprocessor are software modules for implementing the processes described above.

While various example embodiments of the present invention have been described above, it should be understood that they have been presented by way of example, and not limitation. It will be apparent to persons skilled in the relevant art(s) that various changes in form and detail can be made therein. Thus, the present invention should not be limited by any of the above described example embodiments, but should be defined only in accordance with the following claims and their equivalents.

In addition, it should be understood that the figures are presented for example purposes only. The architecture of the example embodiments presented herein is sufficiently flexible and configurable, such that it may be utilized and navigated in ways other than that shown in the accompanying figures.

Further, the purpose of the Abstract is to enable the U.S. Patent and Trademark Office and the public generally, and especially the scientists, engineers and practitioners in the art who are not familiar with patent or legal terms or phraseology, to determine quickly from a cursory inspection the nature and essence of the technical disclosure of the application. The Abstract is not intended to be limiting as to the scope of the example embodiments presented herein in any way. It is also to be understood that the procedures recited in the claims need not be performed in the order presented. 

1. A game set for playing a strategy game on a playing surface by one or more persons, the game set comprising: (a) a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is at least one of an exterior edge and a connecting edge; (b) a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; and (c) a playing surface.
 2. The game set according to claim 1, wherein each said playing piece is selected from the group consisting of a playing piece having three edges, a playing piece having four edges, a playing piece having five edges, a playing piece having six edges.
 3. The game set of claim 1, wherein said playing pieces include a plurality of corner playing pieces, a plurality of border playing pieces, and at least one interior playing piece.
 4. The game set of claim 3, wherein each of the plurality of corner playing pieces has two adjacent exterior edges.
 5. The game set of claim 3, wherein each of the plurality of border playing pieces has one exterior edge.
 6. The game set of claim 3, wherein each of the plurality of interior playing pieces has no exterior edges.
 7. The game set of claim 1, wherein each said connecting edge is selected from the group consisting of an edge with an interlocking design, a straight edge marked with an indicia, a straight edge marked with a color, and a straight edge marked with a number.
 8. The game set of claim 1, wherein said playing surface is a grid having a plurality of spaces corresponding to the plurality of playing pieces.
 9. A method for playing a strategy game by one or more players, including the steps of: (a) each player randomly selecting a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; (b) each player exchanging each of the playing cards for a corresponding one of a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is either one of an exterior edge or a connecting edge; and (c) each player placing each playing piece obtained by said exchanging on a playing surface by (i) orienting an exterior edge according to the exterior of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece.
 10. The method according to claim 9, wherein each said playing piece is selected from the group consisting of a playing piece having three edges, a playing piece having four edges, a playing piece having five edges, a playing piece having six edges.
 11. The method according to claim 9, wherein said playing pieces include a plurality of corner playing pieces, a plurality of border playing pieces, and at least one interior playing piece.
 12. The method according to claim 9, wherein each of the plurality of corner playing pieces has two adjacent exterior edges.
 13. The method according to claim 9, wherein each of the plurality of border playing pieces has one exterior edge.
 14. The method according to claim 9, wherein each of the plurality of interior playing pieces has no exterior edges.
 15. The method according to claim 9, wherein each said connecting edge is selected from the group consisting of an edge with an interlocking design, a straight edge marked with an indicia, a straight edge marked with a color, and a straight edge marked with a number.
 16. The method according to claim 9, wherein said playing surface is a grid having a plurality of spaces corresponding to the plurality of playing pieces.
 17. The method according to claim 9, wherein steps (a) through (c) are repeated until all playing pieces are placed on the playing surface.
 18. The method according to claim 9, wherein steps (a) through (c) are repeated until the plurality of playing cards of a player are decreased to zero.
 19. A method for playing a strategy game by one or more players, including the steps of: (a) each player randomly selecting a plurality of playing cards, each playing card containing an indicia of a shape having a predetermined number of edges, wherein each edge is at least one of a exterior edge and a connecting edge; and (b) each player placing each playing card on a playing surface by (i) orienting the indicia of an exterior edge according to the exterior of the playing surface and (ii) orienting the indicia of a connecting edge according to a corresponding connecting edge of an adjacent playing piece.
 20. The method according to claim 19, wherein each said playing card contains an indicia selected from the group consisting of a shape having three edges, a shape having four edges, a shape having five edges, a shape having six edges.
 21. The method according to claim 19, wherein said playing cards include a plurality of corner playing cards, a plurality of border playing cards, and at least one interior playing cards.
 22. The method according to claim 19, wherein each of the plurality of corner playing cards contain an indicia containing two adjacent exterior edges.
 23. The method according to claim 19, wherein each of the plurality of border playing cards contain an indicia containing one exterior edge.
 24. The method according to claim 19, wherein each of the plurality of interior playing cards contain an indicia containing no exterior edges.
 25. The method according to claim 19, wherein each said connecting edge is selected from the group consisting of an edge with an interlocking design, a straight edge marked with an indicia, a straight edge marked with a color, and a straight edge marked with a number.
 26. The method according to claim 19, wherein said playing surface is a grid having three rows and three columns.
 27. The method according to claim 19, wherein steps (a) through (b) are repeated until all interior playing cards are placed on the playing surface.
 28. The method according to claim 19, wherein steps (a) through (b) are repeated until the plurality of playing cards of a player have been decreased to zero.
 29. A computer-readable medium having stored thereon sequences of instructions, the sequences of instructions including instructions, which, when executed by a processor, cause the processor to perform a method for playing a strategy game by one or more players, including the steps of: (a) each player randomly selecting a plurality of playing cards, each playing card containing an indicia corresponding to the shape of one of the plurality of playing pieces; (b) each player exchanging each of the playing cards for a corresponding one of a plurality of playing pieces, each playing piece having a predetermined number of edges, wherein each edge is either one of an exterior edge or a connecting edge; and (c) each player placing each playing piece obtained by said exchanging on a playing surface by (i) orienting an exterior edge according to the exterior of the playing surface and (ii) orienting a connecting edge according to a corresponding connecting edge of an adjacent playing piece.
 30. A computer-readable medium having stored thereon sequences of instructions, the sequences of instructions including instructions, which, when executed by a processor, cause the processor to perform a method for playing a strategy game by one or more players, including the steps of: (a) each player randomly selecting a plurality of playing cards, each playing card containing an indicia of a shape having a predetermined number of edges, wherein each edge is at least one of a exterior edge and a connecting edge; and (b) each player placing each playing card on a playing surface by (i) orienting the indicia of an exterior edge according to the exterior of the playing surface and (ii) orienting the indicia of a connecting edge according to a corresponding connecting edge of an adjacent playing piece. 